Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (2024)

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (1)
Red Mage is a Magical Ranged DPS job that you unlock at Level 50 in Final Fantasy XIV Stormblood 4.0 (FF14). Read on about how to unlock and use the Red Mage job, its skills and gauges, and a general overview here!

New Jobs available in Stormblood (4.0)
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (2)Red Mage Samurai

List of Contents

  • Patch 7.05 Changes
  • How to Unlock
  • How to Use
  • List of Actions and Traits
  • Related Guides

Patch 7.05 Changes

Latest Red Mage Buffs in Patch 7.05

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (4)
In Dawntrail Patch 7.05, Red Mage has received a potency increase for Contre Sixte, Enchanged Reprise, Verthunder III, and Veraero III.

The effect duration of Magicked Sword has also increased from 15 seconds to 30 seconds.
All 7.05 Job Changes

How to Unlock Red Mage

Accept the Red Mage Job Quest: Taking the Red, in Ul'dah

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (5)

Red Mage Job Quest Map Location
Role Magical Ranged DPS (Casting)
Initial Class None
Unlock Conditions
  • Quest Name: Taking the Red
  • Job Requirements: Lv. 50+ Disciple of War/Disciple of Magic
  • NPC: Distraught Lass
  • Ul'dah: Steps of Thal (X:14.1 Y:11.7)

To become a Red Mage, you must complete the quest Taking the Red, which can be accepted by reaching level 50 or above in any Disciple of War/Disciple of Magic job.

Red Mage Skills and Abilities Guide

Use Red Mage's Dualcast to Your Advantage

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (6)Dualcast Upon casting any spell, your next spell can be immediately used with no casting time. Using any other non-ability action will cancel this effect

Dualcast is a trait exclusive to Red Mage that acts similarly to Swiftcast. Dualcast allows Red Mage to cast two consecutive spells in a row, maximizing damage output in little time.

Dualcast can be used for Healing and Resurrection

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (7)Vercure Restores target's HP. Paired with Dualcast, you can recover a decent amount of HP during emergencies.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (8)Verraise Resurrects target to a weakened state. Dualcast will cut the long casting time on Verraise. Keep in mind, constantly using Verraise will deplete a lot of MP.

Red Mage has the ability to cast healing spells such as Vercure and Verraise even as a DPS. This allows them to act as reserve healers in critical situations.

However, healing is not the priority for Red Mage. Red Mages do not have strong cure potency bonuses, and healing drains a lot of MP which could have been better used for attack spells. Red Mage's healing should be for emergencies only.

Balancing White & Black Mana

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (9)

Red Mage can wield both White Mana (White) and Black Mana(Blue) which is shown on the Balance Gauge above.

Using spells will increase either Black or White Mana. However, if the gap between the Black and White Mana gets too big (a difference of 31 or more), it will be harder to increase the smaller amount of mana. This is why it is highly recommended to alternate between different spells to increase the balance gauge.

Red Mage Single Target Spells

Since it has a short casting time, start your single target combo with Jolt. Jolt can also be weaved in between spells for consecutive spell casting.

Spell Mana Increase Effects
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (10)Jolt +2 White Mana
+2 Black Mana
Unaspected damage with a potency of 170.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (11)Veraero +6 White Mana Wind damage with a potency of 360. 50% chance to proc Verstone Ready.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (12) Verstone +5 White Mana Earth damage with a potency of 380. Requires Verstone Ready
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (13)Verthunder +6 Black Mana Lightning damage with a potency of 360. 50% chance to proc Verfire Ready.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (14) Verfire +5 Black Mana Fire damage with a potency of 380. Requires Verfire Ready

Red Mage AOE Spells

Since they have shorter casting time, start your AOE combo with Veraero II or Verthunder II.

Spell Mana Increase Effects
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (15) Scatter +3 White Mana
+3 Black Mana
AOE unaspected damage with a potency of 120 to target and all nearby enemies.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (16) Veraero II +7 White Mana AOE wind damage with a potency of 140 to target and all nearby enemies.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (17) Verthunder II +7 Black Mana AOE lightning damage with a potency of 140 to target and all nearby enemies.

Red Mage Spell Procs

Verstone and Verfire are spells that have a 50% probability of activating when casting Veraero or Verthunder respectively.

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (18)Verthunder
50% probability of activating
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (19)Verfire
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (20)Veraero Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (21)Verstone

Using Acceleration will give a 100% guarantee of casting Verstone or Verfire.

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (22) AccelerationEnsures the next Verthunder, Veraero, or Impact can be cast immediately. Guarantees Verstone or Verfire

Using Red Mage's Riposte

Red Mage is equipped with a set of melee weaponskills which become enchanted by consuming Black and White Mana.

Weaponskill Mana Cost Effects
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (23)Enchanted Riposte 20 White Mana
20 Black Mana
Deals unaspected damage with a potency of 300.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (24)Enchanted Zwerchhau 15 White Mana
15 Black Mana
Deals unaspected damage with a potency of 170.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (25)Enchanted Redoublement 15 White Mana
15 Black Mana
Deals unaspected damage with a potency of 170.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (26)Enchanted Moulinet 20 White Mana
20 Black Mana
Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
NEWRed Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (27)Enchanted Moulinet Deux 15 White Mana
15 Black Mana
Deals unaspected damage with a potency of 140 to all enemies in a cone before you.
NEWRed Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (28)Enchanted Moulinet Trois 15 White Mana
15 Black Mana
Deals unaspected damage with a potency of 150 to all enemies in a cone before you.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (29)Enchanted Reprise 5 White Mana
5 Black Mana
Deals unaspected damage with a potency of 420.

Use Red Mage Weaponskill Combos to gain Mana Stacks

Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (30)
Starting Lv. 68, using enchanted weaponskills will grant 1 Mana Stack to the Mana Stack Gauge. Consuming 3 Mana Stacks will allow you to execute Verflare or Verholy which deal powerful AOE damage. At Lv. 80, you can continue the combo with Scorch then finish with Resolution at Lv. 90.

Single Target Combo AOE Combo
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (31)Enchanted Riposte Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (32)Enchanted Moulinet
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (33)Enchanted Zwerchhau Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (34)Enchanted Moulinet Deux
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (35)Enchanted Redoublement Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (36)Enchanted Moulinet Trois
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (37)Verflare
or
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (38)Verholy
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (39)Scorch
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (40)Resolution

List of Red Mage Job Actions and Traits

Red Mage Job Actions

Action Effect
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (41) RiposteLv. 1
Weaponskill
Delivers an attack with a potency of 130.
Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (42) JoltLv. 2
Spell
Deals unaspected damage with a potency of 170.
Additional Effect: Increases both Black Mana and White Mana by 2
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (43) VerthunderLv. 4
Spell
Deals lightning damage with a potency of 360.
Additional Effect: Increases Black Mana by 6
Additional Effect: 50% chance of becoming Verfire Ready
Duration: 30s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (44) Corps-a-corpsLv. 6
Ability
Rushes target and delivers an attack with a potency of 130.
Maximum Charges: 2
Cannot be executed while bound.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (45) VeraeroLv. 10
Spell
Deals wind damage with a potency of 360.
Additional Effect: Increases White Mana by 6
Additional Effect: 50% chance of becoming Verstone Ready
Duration: 30s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (46) ScatterLv. 15
Spell
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Acceleration Potency: 170
Additional Effect: Increases both Black Mana and White Mana by 3
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (47) Verthunder IILv. 18
Spell
Deals lightning damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Increases Black Mana by 7
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (48) Veraero IILv. 22
Spell
Deals wind damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Increases White Mana by 7
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (49) VerfireLv. 26
Spell
Deals fire damage with a potency of 380.
Additional Effect: Increases Black Mana by 5
Can only be executed while Verfire Ready is active.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (50) VerstoneLv. 30
Spell
Deals earth damage with a potency of 380.
Additional Effect: Increases White Mana by 5
Can only be executed while Verstone Ready is active.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (51) ZwerchhauLv. 35
Weaponskill
Delivers an attack with a potency of 100.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 150
Action upgraded to Enchanted Zwerchhau if both Black Mana and White Mana are at 15 or more.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (52) DisplacementLv. 40
Ability
Delivers an attack with a potency of 180.
Additional Effect: 15-yalm backstep
Maximum Charges: 2
Cannot be executed while bound.
Shares a recast timer with Engagement.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (53) EngagementLv. 40
Ability
Delivers an attack with a potency of 180.
Maximum Charges: 2
Shares a recast timer with Displacement.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (54) FlecheLv. 45
Ability
Delivers an attack with a potency of 480.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (55) RedoublementLv. 50
Weaponskill
Delivers an attack with a potency of 100.
Combo Action: Zwerchhau or Enchanted Zwerchhau
Combo Potency: 230
Action upgraded to Enchanted Redoublement if both Black Mana and White Mana are at 15 or more.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (56) AccelerationLv. 50
Ability
Ensures the next Verthunder III, Veraero III, or Impact can be cast immediately.
Duration: 20s
Additional Effect: Increases the potency of Impact by 50
Additional Effect: Ensures Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively
Additional Effect: Grants Grand Impact Ready
Duration: 30s
Maximum Charges: 2
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (57) MoulinetLv. 52
Weaponskill
Delivers an attack with a potency of 60 to all enemies in a cone before you.
Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (58) VercureLv. 54
Spell
Restores target's HP.
Cure Potency: 350
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (59) Contre SixteLv. 56
Ability
Delivers an attack with a potency of 420 to target and all enemies nearby it.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (60) EmboldenLv. 58
Ability
Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%.
Duration: 20s
Additional Effect: Grants Thorned Flourish
Duration: 30s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (61) ManaficationLv. 60
Ability
Grants 3 stacks of Magicked Swordplay, each stack allowing the use of Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois without cost.
Duration: 30s
Additional Effect: Grants 6 stacks of Manafication
Manafication Effect: Increases magic damage dealt by 5%
Duration: 30s
Additional Effect: Grants Prefulgence Ready upon consuming 6 stacks of Manafication
Duration: 30s
All combos are canceled upon execution of Manafication.
Can only be executed while in combat.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (62) Jolt IILv. 62
Spell
Deals unaspected damage with a potency of 280.
Additional Effect: Increases both Black Mana and White Mana by 2
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (63) VerraiseLv. 64
Spell
Resurrects target to a weakened state.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (64) ImpactLv. 66
Spell
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Acceleration Potency: 260
Additional Effect: Increases both Black Mana and White Mana by 3
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (65) VerflareLv. 68
Spell
Deals fire damage to target and all enemies nearby it with a potency of 620 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases Black Mana by 11
Additional Effect: 20% chance of becoming Verfire Ready
Duration: 30s
Chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution.
Mana Stack Cost: 3
This action cannot be assigned to a hotbar.
Verthunder III and Verthunder II change to Verflare when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (66) VerholyLv. 70
Spell
Deals unaspected damage to target and all enemies nearby it with a potency of 620 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases White Mana by 11
Additional Effect: 20% chance of becoming Verstone Ready
Duration: 30s
Chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution.
Mana Stack Cost: 3
This action cannot be assigned to a hotbar.
Veraero III and Veraero II change to Verholy when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (67) RepriseLv. 76
Weaponskill
Delivers an attack with a potency of 100.
Action upgraded to Enchanted Reprise if both Black Mana and White Mana are at 5 or more.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (68) ScorchLv. 80
Spell
Deals unaspected damage to target and all enemies nearby it with a potency of 700 for the first enemy, and 60% less for all remaining enemies.
Combo Action: Verflare or Verholy
Additional Effect: Increases both Black Mana and White Mana by 4
Can only be executed after successfully landing Verflare or Verholy as a combo action.
This action cannot be assigned to a hotbar.
Jolt III and Impact change to Scorch when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (69) Verthunder IIILv. 82
Spell
Deals lightning damage with a potency of 440.
Additional Effect: Increases Black Mana by 6
Additional Effect: 50% chance of becoming Verfire Ready
Duration: 30s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (70) Veraero IIILv. 82
Spell
Deals wind damage with a potency of 440.
Additional Effect: Increases White Mana by 6
Additional Effect: 50% chance of becoming Verstone Ready
Duration: 30s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (71) Jolt IIILv. 84
Spell
Deals unaspected damage with a potency of 360.
Additional Effect: Increases both Black Mana and White Mana by 2
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (72) Magick BarrierLv. 86
Ability
Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%.
Duration: 10s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (73) ResolutionLv. 90
Spell
Deals unaspected damage to all enemies in a straight line before you with a potency of 800 for the first enemy, and 60% less for all remaining enemies.
Combo Action: Scorch
Additional Effect: Increases both Black Mana and White Mana by 4
Can only be executed after successfully landing Scorch as a combo action.
This action cannot be assigned to a hotbar.
Scorch changes to Resolution when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (74) Vice of ThornsLv. 92
Ability
Deals unaspected damage to target and all enemies nearby it with a potency of 700 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Thorned Flourish.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (75) Grand ImpactLv. 96
Spell
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases both Black Mana and White Mana by 3
Can only be executed while under the effect of Grand Impact Ready.
This action cannot be assigned to a hotbar.
Jolt III and Impact change to Grand Impact when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (76) PrefulgenceLv. 100
Ability
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Prefulgence Ready.
This action cannot be assigned to a hotbar.
Manafication changes to Prefulgence when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (77) Enchanted RiposteLv. 1
Weaponskill
Deals unaspected damage with a potency of 300.
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 20 Black Mana
Balance Gauge Cost: 20 White Mana
This action cannot be assigned to a hotbar.
Riposte changes to Enchanted Riposte when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (78) Enchanted ZwerchhauLv. 35
Weaponskill
Deals unaspected damage with a potency of 170.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 360
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
This action cannot be assigned to a hotbar.
Zwerchhau changes to Enchanted Zwerchhau when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (79) Enchanted RedoublementLv. 50
Weaponskill
Deals unaspected damage with a potency of 170.
Combo Action: Enchanted Zwerchhau
Combo Potency: 540
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
This action cannot be assigned to a hotbar.
Redoublement changes to Enchanted Redoublement when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (80) Enchanted MoulinetLv. 52
Weaponskill
Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 20 Black Mana
Balance Gauge Cost: 20 White Mana
This action cannot be assigned to a hotbar.
Moulinet changes to Enchanted Moulinet when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (81) Enchanted Moulinet DeuxLv. 52
Weaponskill
Deals unaspected damage with a potency of 140 to all enemies in a cone before you.
Combo Action: Enchanted Moulinet
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
This action cannot be assigned to a hotbar.
Enchanted Moulinet changes to Enchanted Moulinet Deux when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (82) Enchanted Moulinet TroisLv. 52
Weaponskill
Deals unaspected damage with a potency of 150 to all enemies in a cone before you.
Combo Action: Enchanted Moulinet Deux
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
This action cannot be assigned to a hotbar.
Enchanted Moulinet Deux changes to Enchanted Moulinet Trois when requirements for execution are met.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (83) Enchanted RepriseLv. 76
Weaponskill
Deals unaspected damage with a potency of 420.
Balance Gauge Cost: 5 Black Mana
Balance Gauge Cost: 5 White Mana
This action cannot be assigned to a hotbar.
Reprise changes to Enchanted Reprise when requirements for execution are met.

Red Mage Job Traits

Action Effect
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (84) DualcastLv. 1
Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
Duration: 15s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (85) Maim and Mend (RDM)Lv. 20
Increases base action damage and HP restoration by 10%.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (86) Maim and Mend II (RDM)Lv. 40
Increases base action damage and HP restoration by 30%.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (87) Enhanced JoltLv. 62
Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (88) Scatter MasteryLv. 66
Upgrades Scatter to Impact.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (89) Mana StackLv. 68
Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois, up to a maximum of 3.
Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare.
Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (90) Enhanced DisplacementLv. 72
Increases Displacement and Engagement potency to 180.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (91) Red Magic MasteryLv. 74
Reduces Contre Sixte recast timer to 35 seconds and increases the potency of both Verthunder II and Veraero II to 120.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (92) Enhanced ManaficationLv. 78
Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (93) Red Magic Mastery IILv. 82
Upgrades Verthunder to Verthunder III and Veraero to Veraero III.
Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (94) Red Magic Mastery IIILv. 84
Upgrades Jolt II to Jolt III. Also increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 340, Verstone to 340, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Impact to 210, and Enchanted Reprise to 340.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (95) Enhanced AccelerationLv. 88
Allows the accumulation of charges for consecutive uses of Acceleration.
Maximum Charges: 2
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (96) Enhanced Manafication IILv. 90
Increases maximum stacks of Manafication to 6.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (97) Enhanced EmboldenLv. 92
Grants Thorned Flourish upon executing Embolden.
Duration: 30s
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (98) Enchanted Blade MasteryLv. 94
Increases the potency of Enchanted Riposte to 300, Verfire to 380, Verstone to 380, Enchanted Zwerchhau to 170, Fleche to 480, Enchanted Redoublement to 170, Contre Sixte to 420, Verflare to 620, Verholy to 620, Enchanted Reprise to 420, Scorch to 700, Veraero III to 440, Verthunder III to 440, and Resolution to 800.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (99) Enhanced Acceleration IILv. 96
Grants Grand Impact Ready upon executing Acceleration.
Duration: 30s
Jolt III and Impact change to Grand Impact while under the effect of Grand Impact Ready.
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (100) Enhanced Manafication IIILv. 100
Grants Prefulgence Ready upon consuming all stacks of Manafication.
Duration: 30s
Manafication changes to Prefulgence while under the effect of Prefulgence Ready.

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Tanks
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (101) PLD Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (102) WAR Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (103) DRK Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (104) GNB
Melee Physical DPS
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (105) DRG Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (106) MNK Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (107) NIN
SAM RPR VPR
Ranged Physical DPS
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (111) BRD Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (112) MCH Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (113) DNC
Ranged Magic DPS
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (114) BLM Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (115) SMN Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (116) RDM PCT
Healers
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (118) WHM Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (119) SCH Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (120) AST SGE
Red Mage Job Guide | FFXIV Dawntrail 7.05 (FF14)|Game8 (2024)
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